Author(s): N. ?ule ATILGAN
Human race is now abundant with objects, which means that it is surrounded with objects more than anything. A large part of relations are structured with this “cover of objects” that has surrounded. In other words, exchanges between humans-humans and humans-nature seem to have been reduced to an exchange of humans-objects, today. In 1970, Baudrillard said, “We are living in an age of objects”: a permanently increasing variety of objects, “gives the impression of a jungle…” “New savage person of modern times undergoes difficulties in catching their civilized reflexes” (Baudrillard, 1970). This semi-alive species that surrounds humans, likened it to itself, and maybe attempts to destroy it as in science-fiction stories; seems to have cooperated with arts today to find an alternative function: returning humans to its childhood functions, improving its sickened ego, giving aesthetic to life with games and making it valuable. Attempts to reconstitute its nature by using such old experiences could be a significant step taken hopelessly at the stage of reforming lost identity of body that has become semi-dependent on mechanization and mass production. The aim of this research is examining, relationship between games and everyday objects that gradually remind of toys and role of the games developing life styles around these toys.