THE EFFECTS OF VIRTUAL REALITY EQUIPMENT AND SOFTWARE ON DIGITAL ART AND SOCIAL MEDIA

Abstract

Author(s): Hüseyin BARAN

The earliest known illustrations are the visions of the 30,000s BC, when the human being was inspired by everyday events and at that time looked at it with some magic. With the effects of the technical and technological infrastructure developed by the human, the knowledge accumulated by adding to each other has improved a little in every new period and thus, it has gone a little further in visual design. From the caves to the hunter-gatherer life and later settled life, it developed new lifestyles, living space and tools used in all stages of development, from the time it formed the agricultural culture to the present day. These developments in the field of art in the first place, new paint, brushes, pencils, surfaces and application methods showed itself as. Then, the evolution of technology to industry, visualization and digital has enabled art and design to reach the masses in today's modern life through various tools and methods. In this way, new forms of expression have become a necessity and have been incredibly diversified. Software and hardware technologies that interact with each other in parallel with the development of computers have enabled artists and designers to produce works with monitors and desktop hardware in the first place. Nowadays, wearable Virtual Reality (Virtual Reality) technologies and portable graphic tablets provide technologies that allow the designer to design at any time and place by stretching the concept of time and space. These technologies and the new digital environment add the person or persons to whom the message is to be transmitted directly to the place, event and fiction where the message will be delivered. In this way, it increased the power of social media and the impact of the message and has enabled ”virtual reality for good” to emerge in the context of a social responsibility project. In this study, the effects of virtual reality technologies on digital art and social media are examined.

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