Author(s): Devrim ?NCE?
This article examines the first samples of 3D (immersive) journalism practises which have had sensational impacts in the news industry recently. The most important promise of immersive journalism is to transform the linear, traditional model of communication in which audience have been passive to a model in which reader/audience is an active subject of the news story. Addressing this promise have been enabled by the development of recent technology in the field. Firstly, users have had the oppurtunity to see the world beyond the quadrage of news producers by the appearance of cameras that can shoot 360 degrees. Later by the apperance of technical solutions that enable the creation of 3D effects, the hierarchy between the users and producers have been lifted to some extent in the narration of the news and the reader/audience have had the chance to be positioned directly in the news story. The present immersive journalism samples are consumable only through technological equipments. Due to that reason, to be able to have a deep sense of experience of immersive journalism samples, not only the technological structuration of the content but also the necessary equipment by the users are required. This article examines the content of immersive journalism samples produced by news industry moguls like The Guardian and the New York Times and evaluates the potentials and risks of these extraordinary experiences in effecting traditional journalism norm