Author(s): Müjdat YE??LDAL, Hilal AKMAN DÖMBEKC?, Mehmet Akif ER??EN
The aim of this study was to determine the online game addiction and aggression levels of university students; to analyze the differences, relationships and effects according to demographic factors. The data of the study was collected by the survey method in March 2019. Online Game Dependence Scale developed by Kaya (2013) and the Aggression Scale which was validated and reliable in Turkish by Demirta? Madran (2012) were used in the questionnaire form. The reliability coefficients of the scales were α = 0.926 and α = 0.878, respectively. 396 people were reached within the scope of the research. The collected data were analyzed in SPSS program. Parametric tests were used since the data were suitable for normal distribution. 76% of the students participated in the research were male, 24% were female, 53.3% of the participants were in the group of 21-23, 82.6% were at undergraduate level. While the ratio of those with a total income of 2001-3000 53 is 53.5%; 34.1% play online for 1 hour per day. Online gaming addiction is based on gender, duration of play and income; aggression differs according to gender and playing time. A moderate positive relationship was found between online game addiction and aggression. In addition, as a result of regression analysis, online game addiction predicted aggression scores.